Mini Militia Classic QNA

 

Hey Gamers , how is going ? . I hope you all are good and enjoying Mini Militia Classic but , problems is that mini militia classic is not fully released in play store or app store and there are many question come in your mind about game development, future updates,  Clans etc .

Don’t worry I will solve your problems by answering your queries.
So , here are some questions which were asked by some content creators of MMClassic including me 😉.
And the answers of these questions were given by Hunter Mayer ( Mini Militia Classic Dev )

First of all I will say thanks to Martin (comms officer Appsomniacs ) for organising this qna session between content creators and devs and the credit of writing transcript of qna session goes to Mr Martin. He patiently write transcript of qna and send us though email.

Below are Qna 👇


1) What is the status of Part B? What is your time estimate for its completion (# of weeks)?

Ans ) Part B we have a few items left to do. We've got to finish designing our specials. Which are likely going to be similar to what's there now but we have more ideas we want to put in there.
We also need to address some more bug fixes. I think we have a problem on the technical side allowing people to use two of the same weapon and primary and secondary. We don't necessarily think it's overpowered because the cost is supposed to affect that but there is a firing rate problem. Not to go too deep into it, but there's a problem with the game engine that we've designed. It may not be fixable without actually changing the game. Anyway things like that.


2) What is your time estimate for its completion (# of weeks)? (Part B)

Ans ) I'm hoping we can have the specials designed this week, so I think at the soonest would be two weeks and that depends on how difficult the item manager is to implement. Which is moving the control and management of items to the server instead of the host client.
It's a complicated piece and is the reason it's got its own line item [in the roadmap].
It's similar to when we were trying to move everything that had to do with scoring server side and then ended up having to move life and damage to the server
So maybe 3 weeks is a better estimate. I wish it was sooner.



3) What is Specials and what will it include?

Ans ) Yeah the specials that are up there are just a few things that we put in the system so that we had more than the four things. We also need to implement things like filters cuz some specials are going to not be compatible with others.

The general design principle behind specials is these are abilities that are very similar to what the store used to do. To give you enhancements but are very particular in that they're meant to be a stronger set of abilities. And they should all have one or more counters. So if someone takes a specialty of Marksman from a distance and a very accurate fast reload and specializes in doing a lot of damage, someone might have a special that gives them protections and the ability to get closer to them. If that's the load out that they chose for that life.
We have a lot of new ideas too. We want to see things like an armor special or helmet. And these are supposed to be very powerful perks and they have to have some kind of visual element to them as well. They may not be a visual element right away but eventually there should be. This may change your avatar. For example if you have a helmet you may be seen in that helmet until it's armor levels are depleted.

This is a new thing that we want to add so right away you're not going to see armor because it's new. You won't see things like armor penetration or incendiary rounds.


4) Will we see Ranked matches for Customs in Future ?

Ans ) With ranked games in the custom area we absolutely would be setting limits. We're not entirely sure if we're going to get ranked play into custom early on as part of the launch, But it's on our mind. One of the concerns is that ranked play in custom could be abused and some forms of collusion could be used for padding scores etc etc. We'd like to think that that wouldn't be a huge impact for the few people who might try to do that and then realize that it's really not worth it.. But people go to amazing lengths to do crazy things so it could become a problem.
The short answer is I believe we will see some ranked play. If anything to get CTF its own leaderboards. And classic too.
Also I'm hoping at the end of this if people have feedback on any of these decisions I'd like to hear what people are going through but we're going to kind of save that for the end.


5) Will MMC change its UI and the interface like MM? If so, when?

Ans ) Never say never... But we don't plan on changing the overall look up through the launch. We have this crazy idea to allow people to theme their UI or "skin it" But that's a way out. I certainly don't want to create any UI till we know what's all going to be in the launch. We're going to let people choose their own theme which will probably include a font and other things then maybe even let you define button layouts and all that using some kind of descriptive language.
We will definitely have a discussion about the UI going into the future. Any input we get we archive it to when we're going to actually spend time on that feature later. We got some really cool innovative ideas being thrown at us so we're giving it serious thought but we don't want it to take away from us launching. We may get this all done and look at what we build and if the UI looks really tired we may feel compelled to do something about it.


6) Will MMC add a Elite pass/Royal Pass/Battle Pass?

Ans) Those are pretty loaded words. Every game treats them differently but I think subscriptions, and maybe we call them elite passes, or something like that will exist.
I guess I want to push this question back on to everybody else and say what is in elite/royal/battle pass ? Miniclip's approach to this was to create these many events that produced the potential to get rare items. I don't see us copying that model exactly. But I see us first needing to solve our content pipeline problems. Right now compiled assets for the game are very static i.e., not very quickly changed. Fixing that system is on our to-do list to make it easier for us to add things like visual content to the game. Ultimately we’d like to get to the point where we don't have to do an app update to drop new content like a new skin or a new avatar piece. We're just not there yet.
The work we did with Miniclip was eye-opening in that regard. Because they wanted to make content immediately and they simply couldn't with what we had built. And that's where we're at right now. We're still working with that old system and we can totally see where it failed us in the long run. It's one of the systems that we may not have fixed/addressed by launch.

7) Why does MMC not have Voice Chat? Will it ever be added?

Ans) Turns out voice chat is very expensive. You have to have a pretty strong economy to be able to use voice. This is one of those things we're thinking about putting behind subscriber pay walls. Or using ad tokens to enable for a game or something. That way if people want to engage in [voice chat] they can. I got a couple systems we're looking at that we could possibly use. Chad and I are not audio engineers and we'd have to rely on a third party to use this feature. I would be super hesitant because every third party, even Google and Apple, creates long-term maintenance friction for us.
And you have to pay per user. I've crunched the numbers on it and it just simply isn't feasible. To have it for the number of players that we have right now would cost us more than we make. Using projected numbers, I’m assuming that 1% of our population actually becomes subscribers because only 1/10 of a percent of users actually had pro pack. I might be being a little optimistic. But I think we're going to pack enough stuff into our subscription offerings that people are going to find those offerings to be pretty dreamy to have on hand. Just remember everything about subscriptions is vaporware.


8) when is spectate mode added?

Ans) Spectate mode is getting closer and closer to being a thing on custom. Matter of fact, some work we did that almost enabled it had created some bugs for us (with managing who is host and whatnot). So it's sitting in the wings.
It's not a primary mission but it's definitely getting closer to being a thing. When we redid the server architecture some of those things just kind of fell into place. We haven't had a lot of testing reports on spectate mode in lan. We're assuming a lot of it is still working although we found a bunch of bugs last round regarding spectate mode and fixed them.

(⚠ these all questions were asked by content creators of MMClassic and there answer is given by Hunter Mayer)


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